![]() ![]() ![]() The Smooth modifier applies a smoothing to the current object or its unmasked part in a similar way to the Smooth function found in Tool > Deformation > Smooth but based on a bounding box side direction. Once happy with the distribution of nanomesh, I once again used Smooth in Gizmo 3D to get a nice fade of the particle effects since it gives a lot of control while smoothing.įinally I used a move topological brush with spray stroke with alpha to spread the particle from the main shape so that I get more realisitc effects. Once I was happy with the results, I used Remesh By Union (available in Gizmo 3D ).Īfter one solid mesh, I used Smooth in Gizmo 3D to get a nice shape of the effect.Īfter achieving a nice shape, I used zmodeler to create nanomesh to look like particle effects. Once I was happy with that, I gave thickness to the bottom, using an Inflate brush like gradient thick to thin so that I can mimic the smoke feel in the sculpt. Using fibermesh to create a base for my effects, I created two different feel of fibermesh as a starting point. ![]()
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